free hit counter “Own thing with its own flavor”: The Outer Worlds 2 Is Crushing the Colony Design Helldivers 2 Fans Desperately Want – Wanto Ever

“Own thing with its own flavor”: The Outer Worlds 2 Is Crushing the Colony Design Helldivers 2 Fans Desperately Want

The Outer Worlds 2 Direct that followed today’s stellar Xbox Games Showcase basically delivered a masterclass in everything Arrowhead Game Studios should be taking notes on. Obsidian Entertainment’s satirical space RPG sequel showcased something that ought to have Helldivers 2 fans salivating with envy.

While democracy-spreading soldiers have been complaining about cookie-cutter colonies across every liberated planet, Obsidian just demonstrated how to make each world feel genuinely unique. The timing couldn’t be more perfect for some friendly competition between space-faring franchises.

The Outer Worlds 2 solves what Helldivers 2 can’t figure out

The contrast between the two games’ approaches to world design has never been more obvious. Recent Helldivers 2 community discussions have been flooded with complaints about how every colony looks identical regardless of which planet you’re liberating. Same prefab structures, same layouts, same boring corporate architecture everywhere.

Me ralizing that after this amazing Super Earth megacities maps we are going back to fight in baren wastelands again
byu/Tempest-Bosak2137 inHelldivers

Meanwhile, The Outer Worlds 2 Direct showcased Arcadia’s diverse environments with each colony sporting distinct visual identities, architectural styles, and atmospheric details. The gameplay footage revealed settlements that actually feel like they belong on their respective worlds rather than copy-pasted assets.

Obsidian’s creative director, Leonard Boyarsky, explained their philosophy during the showcase:

From the very beginning of our discussions about The Outer Worlds, we really knew we wanted every game to take place in a different colony.

This design philosophy extends beyond just changing skyboxes. Each location in The Outer Worlds 2 feels purposefully designed with its own cultural identity, technological level, and environmental storytelling.

Compare THAT to Helldivers 2′s approach, where planets might have different weather patterns, but the human settlements remain frustratingly identical.

This lets us expand on all aspects of the universe. Every colony can be its own thing with its own flavor, and we can center them around anything we want. Any ideas or setting we’re interested in.

Arrowhead could learn something here about making exploration feel rewarding rather than repetitive. When every outpost looks the same, liberating planets starts feeling like a chore rather than an adventure.

Why democracy soldiers keep looking elsewhere for variety

The Outer Worlds 2 first-person-view screenshot of a breathtaking view in one of the game's foreign planets.
Democracy could learn a thing or two. | Image Credit: Obsidian Entertainment/Xbox

The Helldivers 2 community has developed a fascinating pattern during content droughts. Players regularly migrate to games like No Man’s Sky and Deep Rock Galactic when Super Earth doesn’t need immediate liberation assistance. These temporary defections aren’t acts of treason; they’re desperate searches for the environmental variety that managed democracy apparently can’t provide.

The Outer Worlds 2 is shaping up to be the perfect secondary home for these democracy veterans. Both games share satirical DNA that pokes fun at authoritarian systems, but Obsidian‘s sequel offers the visual diversity that Arrowhead‘s hit co-op shooter desperately lacks. Players can enjoy a corporate dystopia with actual variety between locations.

Of course, these soldiers always return when liberty calls. The recent Illuminate invasion proved that Helldivers 2 can mobilize its community instantly when the stakes matter. But the fact that players need breaks from repetitive environments says something about missed opportunities in world design.

The beauty of both franchises lies in their ability to earn genuine loyalty from their communities. Helldivers 2 does this through shared experiences and emergent storytelling. The Outer Worlds 2 seems set to achieve similar devotion through rich, varied environments that reward exploration rather than punish it with… sameness.

What’s your take on environmental variety in space games? Should Arrowhead take inspiration from Obsidian’s approach to colony design? Drop your thoughts below!

This post belongs to FandomWire and first appeared on FandomWire

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