free hit counter MindsEye Just Matched the One Cyberpunk 2077 Record Every Developer Dreads – Wanto Ever

MindsEye Just Matched the One Cyberpunk 2077 Record Every Developer Dreads

In a generation where Day One patches are practically a genre of their own, technical issues at launch have sadly become expected. But few games stumble so hard out of the gate that Sony, yes, that Sony, decides to give players refunds.

The latest title to achieve this dubious honor is MindsEye, a flashy new action game from Build A Rocket Boy. While early trailers promised next-gen visuals and smooth 60 FPS gameplay, the reality has been a bumpy, bug-ridden mess.

And just like Cyberpunk 2077 before it, MindsEye now shares the rare and unfortunate distinction of forcing Sony to open its famously locked refund gates.

MindsEye was such a mess, even Sony couldn’t look away

Let’s be clear: getting Sony to hand out refunds for digital games is like convincing a dragon to give up gold. It doesn’t happen unless your game is Cyberpunk 2077-level broken. And now MindsEye has joined that exclusive, embarrassing club.

From framerate drops to optimization disasters, players quickly realized the game wasn’t delivering its promised 60 FPS performance. Reddit posts surfaced showing Sony support reps acknowledging the issues and issuing refunds without hesitation.

That’s huge. Sony’s refund policy is famously rigid, unless something’s seriously wrong. For context, the last time this happened was with Cyberpunk 2077’s PS4 launch, which was so bad it was yanked from the store entirely. While MindsEye hasn’t been delisted (yet), it’s being treated with similar concern.

And honestly? That’s probably better than what players got on Day One, where the game barely lived up to its own store page promises. Pop-in textures, janky AI, and framerate tanking during basic combat? Not a great look for a game claiming to be next-gen.

Sad as it is, matching Cyberpunk’s record is almost more impressive than the game itself. But hey, at least the support team was polite about it.

The devs are trying, but the industry’s race to release is the real villain

The image shows the drone gameplay of Mindseye
Modern gaming: Where 60 FPS is a dream, and refunds are a reality. | Image Credit: Build A Rocket Boy

Credit where it’s due: Build A Rocket Boy isn’t pretending like nothing happened. The studio has already announced that a hotfix is on the way, starting with PC and rolling out to PS5 and Xbox “as soon as possible.” Their top priority? Fixing performance on both CPU and GPU fronts.

They’re even adding pop-up warnings for users trying to play without crucial settings like Accelerated GPU Scheduling turned on. That’s a good sign. But it also reveals a deeper problem with how modern games are made.

Developers are under massive pressure to hit deadlines, wow with cutting-edge visuals, and ship across platforms, all at once. Optimization often gets tossed in the backseat, waving frantically while the hype train speeds off a cliff.

MindsEye is just the latest example of a game that looked incredible in trailers but collapsed under the weight of its own ambition on launch day. It’s great that the devs are stepping up now, but wouldn’t it be better if we didn’t need emergency hotfixes just to get a stable framerate?

Flashy graphics are cool and all, but if your game controls like a wet cardboard box, people will notice and refund. Especially now that even Sony’s paying attention.

This post belongs to FandomWire and first appeared on FandomWire

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