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Helldivers 2 Super Store Reset, Explained

Helldivers 2, like most live-service titles, comes equipped with a store of sorts – which allows players to purchase a variety of items, which include Armor Sets, Cosmetics, and more. Also known as the Super Store, this particular Helldivers 2 submenu contains items that can be purchased against a set number of Super Credits.

The Super Store also undergoes a reset periodically, refreshing the items on offer, and thereby allowing players to acquire a variety of items each rotation. More on the Super Store reset, as well as its contents below.

When Does the Helldivers 2 Super Store Reset?

Helldivers 2 Super Store
The Helldivers 2 Super Store resets every 48 hours | Image Credits: Arrowhead Game Studios

The Helldivers 2 Super Store resets every 48 hours. The reset time is exactly at 10:00 AM Greenwich Mean Time (GMT). A list of adjusted release timings (adjusted as per multiple time zones) can be found below:

Region/Time Zone Adjusted Super Store reset time
Greenwich Mean Time (GMT) 10:00 AM
Pacific Standard Time (PST) 2:00 AM
Eastern Standard Time (EST) 5:00 AM
Central Time (CT) 4:00 AM
Indian Standard Time (IST) 2:30 PM

The Super Store reset brings with it new armor and other cosmetic items. These items are entirely cosmetic in their nature – and thus possess no pay-to-win bonuses, as opposed to multiple other titles of the live-service kind.

There are a total of 15 rotations for Helldivers 2’s Super Store as of the time of writing this article – based on their release order and dates. However, improvements to the overall rotation are expected to be made available soon, so these schedules may change.

What Items Does the Super Store Offer in Helldivers 2?

Helldivers 2 warbonds
The Super Store brings with it many items | Image Credits: Arrowhead Game Studios

The Super Store offers the following items in Helldivers 2:

Light Super Store Armor

  • Engineering Kit (CE-74 Breaker/CE-67 Titan/FS-37 Ravager)
  • Extra Padding (B-08 Light Gunner)
  • Fortified (FS-38 Eradicator)
  • Med-Kit (CM-21 Trench Paramedic)
  • Servo-Assisted (SC-37 Legionnaire)

Medium Super Store Armor

  • Acclimated (AC-1 Dutiful)
  • Advanced Filtration (AF-91 Field Chemist)
  • Engineering Kit + Extra Padding (SC-15 Drone Master/CE-81 Juggernaut)
  • Extra Padding (CW-9 White Wolf)
  • Fortified (BS-24 Enforcer/FS-34 Exterminator)
  • Inflammable (I-92 Fire Fighter)
  • Med-Kit (CM-10 Clinician)
  • Peak Physique (PH-56 Jaguar)
  • Unflinching (UF-84 Doubt Killer)

Heavy Super Store Armor

  • Advanced Filtration (AF-52 Lockdown)
  • Engineering Kit (CD-64 Grenadier/CE-101 Guerilla Gorilla)
  • Extra Padding (B-27 Fortified Commando)
  • Fortified (FS-11 Executioner)
  • Inflammable (I-44 Salamander)
  • Med-Kit (CM-17 Butcher)
  • Servo-Assisted (FS-61 Dreadnought)
  • Siege-Ready (SR-64 Cinderblock)

Miscellaneous Other Items

  • Cover of Darkness
  • Stone-Wrought Perseverance
  • Stun Baton
  • StA-52 Assault Rifle
  • Strength In Our Arms
  • Assault Infantry

The list above skips Helmets. Of all the items on the list, the Stun Baton and StA-52 Assault Rifle are unique weapons that can be purchased for Super Credits.

This post belongs to FandomWire and first appeared on FandomWire

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