Ever since its launch, the Assassin’s Creed series has been known for its breathtaking worlds, intricate narratives, and innovative gameplay. Each installment aims to push the limits of technology and storytelling, seeking to deliver a unique experience with every release.
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Even though the road to the release of Assassin’s Creed Shadows has been filled with hiccups and mistakes, it marks the next chapter in the series. It will continue to follow in the footsteps of its predecessor. In an interview, Producer Karl Onnée revealed that the team is focusing deeply on one feature: Stealth.
Developers focus on expanding stealth in Assassin’s Creed Shadows
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While stealth has always been at the heart of the Assassin’s Creed franchise, in an interview with Famitsu, the producer revealed that Shadows aims to refine and deepen these mechanics. Onnée emphasized the game’s ambition to expand on the stealth mechanics that Mirage introduced.
To help achieve this, Onnée pointed out that the game uses light and shadow systems, which allow players to engage in stealth in ways never seen before. On top of that, the addition of various tools like grappling ropes, and the ability to go prone further enrich the experience.
With Assassin’s Creed: Shadows, we wanted to push stealth even further. We started this journey with Assassin’s Creed: Mirage, but we wanted to take it further with new features.
This addition will provide players with more freedom and creativity. Since this is a discussion about Shadows we have to talk about the most exciting part of the title: its setting in the Azuchi-Momoyama period of Japan.
This backdrop will take players to a historical era that is known for its politics, wars, and cultural exchange, the perfect opportunity to bring new depth to the stealth.
While controversial, the addition of two protagonists: Naoe, a shinobi, and Yasuke, a samurai, allows players to experience Japan’s feudal landscape from two distinct perspectives. The dynamic interplay between these two characters will further enhance the stealth-driven narrative.
The anticipation for the title is high
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Whether you are looking for the release to point out the mistakes the title has made or are genuinely excited to play the Assassin’s Creed game set in Japan, the anticipation for Shadows among the community is high.
Despite the two significant delays, the early teasers and insider enthusiasm suggest that Ubisoft has turned the disaster situation into an opportunity. As the release date of March 20th approaches, the excitement has shifted from skepticism to positive anticipation.
With new features like a destructible environment, changing seasons, and various new mechanics, Shadows is pushing the boundaries of what the franchise can do. From any perspective, the title marks the beginning of a new era.
If Onnée’s words hold true, the already great stealth mechanics of AC Mirage will be refined to new heights, unlocking a level of stealth and techniques never seen in the series. While Yasuke may not be the stealthiest of characters, Naoe will be the one to watch for players eager to embrace the role of an assassin.
In the end, with the fusion of deep stealth mechanics, innovative technology, and a rich historical setting, the game is set to take the Assassin’s Creed series in exciting new directions.
This post belongs to FandomWire and first appeared on FandomWire